
Publications
The articles presented on this page are directly or indirectly related to the games developed as part of the activities of the Behaviour Interactive Research Chair in Game Design.
Theses
Jette-Leger, Marc-Antoine (2025) Less: the Praxeology of Minimalist Game Design. Masters thesis, Concordia University.
Friedrich, Stephen (2025) History As a Playable System: Modeling the Late Bronze Age Collapse in The Jagged Time. Masters thesis, Concordia University.
Radoeva, Dimana. (2025). YOU WILL NOT WIN AND YOU MUST DIE, YOU CHURL: Re-Structuring Beowulf’s Polyvalence using Interactive Fiction. Masters thesis, Concordia University.
Articles
Nickel, Vadim & Vigliensoni, Gabriel. (2025). Sonic Lead: A Survey of Sound-First Games. Conference Proceedings of DiGRA 2025: Games at the Crossroads. 10.26503/dl.v2025i2.2428.