
Games
Games currently being developed under the 2026-2027 graduate scholarships grants

Sitting Simulator
by Marie Silhova
A game for sitting. Sitting Simulator is a hand-drawn game that explores the joy of stopping: inviting moments of rest to be as important as the journey.

Hey patina
by Alexandre Beuzen
An exploratory experience where the landscape exhibits the past and the present in tandem. Leave something behind or try to decipher artefacts from the past.

Pills, Pills, Pills
by Emmanuel Aubert
This autobiographical game is about tying together memories involving pills in order to re-associate upsetting memories with comforting ones. It’s made with Godot and uses ASCII art.
Games developed under the 2025-2026 graduate scholarships grants

The Feed
by Scott DeJong
A competitive card game showing how information is manipulated on social media.

Zarhi’s Missing
by Scott DeJong
A hybrid simulation game where journalists try to report on a media crisis.

Conversation Starters
by Elise Trinh
A micro-game about how to strike up a conversation with someone on a bench.

Punching Out
by JoDee Allen
A game that charts new trajectories through virtual time and space as an aging bad-ass, hot-flashing action hero grappling with a core question: to retire, or not to retire?
Games developed under the 2024-2025 graduate scholarships grants

Soundgarden
by Vadim Nickel
An immersive first-person exploration game where sound takes center stage.

“Project Self”
by Courtney Blamey
A “dating” sim focused on compassion and learning to love yourself – even the bad parts.

YOU WILL NOT WIN AND YOU MUST DIE, YOU CHURL
by Dimana Radoeva
An interactive narrative remixing the old english classic Beowulf as an archive of a IXth century wizard’s Geocities site.

Toggle
by Marc-Antoine Jetté-Léger
A minimalist puzzle game focused on the simplest form of interaction: pressing a button.